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Earthworm Jim 3D No Scripting Language

Earthworm Jim 3D No Scripting Language

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My first game (Earthworm Jim 3D) had no scripting language. So I made conditional logic using invisible washing machine objects in the sky that travelled animated paths on timers and could set triggers as they arrived at nodes. Debug was a nightmare. Shipped that way, I think?
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A developer explains how they built conditional logic in Earthworm Jim 3D without a scripting language, using invisible washing-machine objects moving through the sky. The joke is that an extremely absurd and fragile workaround became part of the shipped game, making debugging a nightmare. It is shared as a reaction to bizarre legacy code and improvised game-development solutions. EN: A developer explains how they built conditional logic in Earthworm Jim 3D without a scripting language, using invisible washing-machine objects moving through the sky. The joke is that an extremely absurd and fragile workaround became part of the shipped game, making debugging a nightmare. It is shared as a reaction to bizarre legacy code and improvised game-development solutions.

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image
Size
720×704 · 95.5 KiB
Mood
absurd, technical
Language
en
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