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Cloud Gaming Makes More Economic Sense

Cloud Gaming Makes More Economic Sense

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you’ll get mad at me for saying this…but cloud gaming is so obviously more economically efficient than physical hardware I think it’s going to be the default soon. your home console / pc is idle 90%+ of the day. meanwhile, data centers targets what, 5%, maybe at worst 10% idle. every second a cloud gamer isn’t gaming, that hardware is being used for someone else, training, etc. I think there should be a new measurement, something like cost-per effective FLOP hour that takes into account the TCO + effective utilization. If a gamer spends $500 on a GPU, uses it for 3 years, but it’s only fully active ~5% of that period…the cost-per relative FLOP hour is crazy high! Meanwhile, a $50,000 datacenter GPU might have a *LOWER* cost-per FLOP hour just because the effective utilization is 90%+. GFN 3080 @ 120 FPS 56 ms GFN 2080 @ 60 FPS 81 ms Xbox Series X @ 60 FPS 93 ms xCloud 175 ms UHD Laptop PC @ 30 FPS Destiny 2 Click-to-Pixel Latency Figure 2: Click-to-Pixel latency measured by LDAT tool with 25ms RTD
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A screenshot of a post arguing that cloud gaming is more economically efficient than owning a home console or PC because data-center hardware is used much more continuously. A latency chart compares GeForce Now, Xbox Series X, xCloud, and a laptop, turning the serious cost-efficiency argument into a provocative gaming-industry take that invites debate and disagreement. EN: A screenshot of a post arguing that cloud gaming is more economically efficient than owning a home console or PC because data-center hardware is used much more continuously. A latency chart compares GeForce Now, Xbox Series X, xCloud, and a laptop, turning the serious cost-efficiency argument into a provocative gaming-industry take that invites debate and disagreement.

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image
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442×800 · 78.8 KiB
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provocative, analytical
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en
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