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Every C# Comment Says Fuck

Every C# Comment Says Fuck

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here's the results of a search for the word "fuck" in the @s8box csharp code // Absolutely fucked if these aren't valid // Answer: yes it fucking does // but ultimately the repaint is going to take as long as this, and it's still pretty fast, so fuck it for now. // Calling Environment.Exit would be ideal but it calls C++... global destructor which fucks everything up // Doesn't need to be descriptive because it's either we're fucked it, or the user has edited files and fucked it. // fuck me - this is how compare paths // fuck up. If we get it too low it'll be sub-optimal. Better to aim at suboptimal I guess. // fucking hell mate // fucking horrible // fucking up. // fully fucked // HERE'S WHERE WE SANITY CHECK EVERYTHING TO PREVENT FUCKUPS // Identical to "Show Builtin Files", so fuck it. // If we can't compile base projects, bail - everything will be fucked // interopgen fucking my ass, trick it to include it "again" // It also appears AllPosition is absolutely fucked and changes nothing // Keeping this because some logic deep depends on this logic, can't be fucked solving for legacy. // Menu can do whatever the fuck it wants // Never delete these, Hammer will go fucking mental // Not a fan of this stuff, but just keeping it so I don't fuck everything up now. // Not a fan of this stuff, but just keeping it so I don't fucking up now. // so don't fucking store it for fuck sake // So just fucking hack around it and restore it // Store these here again (it doesn't fucking matter), we do a <1 -> 1> of the blocks to events // support ONE fucking bone influence // The color is only shown in 2D views when onlySelected is enabled, so fuck it // this fucking stupid shit is defined from shadest // this is a fucking mess // This is fucking stupid... But I can't get it to marshal as an unmanaged type otherwise // this isn't great but it does the fucking job // todo: this is fucked, Hammer should have a proper float based color type // totally possible for things to fuck up here // what the fuck is this shit // what, just wtfucked up. That's what // where you would expect it to be instead of in the fucking bin folder. // WTF with WHAT THE FUCK // (this is just internal object group now because I can't be fucked to exe it properly) // fucker, cocks, hairy // garry: fuck me why the fuck does this exist // gary: why the fuck does this exist // ie - adding attributes to classes can fuck up if they have a partial spread over multiple // We skip the steambind because there some class padding fuckery going on. // You're not seeing this, QT uses fucking doubles [Display(Name = "Fuck")] [EventHandler("fuckindead", "EventArgs ("))] // builder.AddAttribute(12, "class", "[Seconds] < 5" ? "fucked" : "is-relax") <div class="fileSeconds <5" is="fucked"> is-relax"> The time is Formatted</div> if (type == typeof(Color)) return "color255"; // TODO: these seams fucked, we should have a proper float Color type in Hammer Log.Warning($"Loaded (this thing is no GameObject from the map, something fucked it. Marking for deletion..."); Sandbox.InterOpSystem.Attic(tool); // dirty fucker
What it means

A dark-mode screenshot shows a social media post by Garry Newman displaying search results for the word “fuck” across the s&box C# codebase. The joke is that the comments and code contain an unusually large number of casual uses of “fuck,” making the software project look chaotic, profane, and self-aware. EN: A dark-mode screenshot shows a social media post by Garry Newman displaying search results for the word “fuck” across the s&box C# codebase. The joke is that the comments and code contain an unusually large number of casual uses of “fuck,” making the software project look chaotic, profane, and self-aware.

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image
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500×800 · 86.5 KiB
Mood
absurd, profane
Language
en
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