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Rust Debug Build Optimization Tip

Rust Debug Build Optimization Tip

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Here is one of the “tricks” that Rust programmers use to improve their *debug build* iteration times Avoid linking debug info Debug information tends to be large and linking it slows down linking quite considerably. If you’re like many developers and you generally use println for debugging and rarely or never use an actual debugger, then this is wasted time.
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A screenshot of a dark-mode social media post presents a Rust programming tip: avoid linking debug information when using println for debugging instead of a debugger. The joke is that developers can speed up debug builds by skipping debug symbols they rarely use, framing a practical optimization as a “trick.”

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754×800 · 91.0 KiB
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саркастичный, технический
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en
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