Multiplayer Gamedev vs Rails Web Dev
What the actual fuck. Right now, I’m doing an interactive simulation with half bazillion small thingies, and trying to fit certain parts of it into 2–8ms (aka multiplayer gamedev). Meanwhile, retarded web devs be like: A typical Rails app will serve up to 1.5 requests per second per vCPU. With tuning plus an optimized app, that can be up to about 5 requests per/sec/ vCPU. …
A dark-mode social media screenshot contrasts the extreme performance demands of multiplayer game development with a Rails web app handling only a few requests per second per virtual CPU. The joke is sarcastic: the author presents web developers as casually accepting very low performance while game developers struggle to fit complex simulations into milliseconds. It is used as a reaction to debates about optimization, software performance, and the different standards of web and game development.
social media post / публикация в соцсетиembedded quote post / встроенная цитата публикацииblack background / чёрный фонwhite text / белый текстblue verification badge / синяя галочка верификацииprofile avatar / аватар профиляFollow button / кнопка FollowRails framework reference / упоминание фреймворка Railscomputer simulation / компьютерная симуляцияmultiplayer game development / разработка многопользовательской игрыweb application / веб-приложениеvirtual CPU / виртуальный процессорperformance metrics / показатели производительностиrequests per second / запросы в секунду
- @gentoomemes / 11354 2024-05-19
- Type
- image
- Size
- 800×784 · 93.6 KiB
- Mood
- sarcastic, exasperated
- Language
- en
- Added