30 FPS Versus 60 FPS Debate
Game developers animate almost everything at 30fps, so you would be seeing all of the animation at a solid 30fps. Anything that's 60fps you're seeing interpolation being done by the engine. Occasionally we may export a selection at 60fps for high detail but that's rare. At 30fps, your eyes and brain are getting half of the visual information every 33ms, compared to 60fps. Half of the animations, half of the presentation in motion & half of the fluid response. It's important and why the Xbox Series and PS5 are built this way. (video circa 2017) 60fps What's even the point of having anything past 30 FPS if it's all fake past 30+ FPS? Serious discussion only. In b4 Twitter screencap bitch, it's video game related.
A screenshot of a social media post argues that video games are fundamentally animated at 30 frames per second and that higher frame rates are mostly engine interpolation. Below it, a racing game clip labeled “60fps” is used to provoke a debate about whether anything above 30 FPS is real or worthwhile. The joke is the deliberately dubious technical claim and the earnest tone of the discussion. EN: A screenshot of a social media post argues that video games are fundamentally animated at 30 frames per second and that higher frame rates are mostly engine interpolation. Below it, a racing game clip labeled “60fps” is used to provoke a debate about whether anything above 30 FPS is real or worthwhile. The joke is the deliberately dubious technical claim and the earnest tone of the discussion.
- @gentoomemes / 4325 2023-05-02
- Type
- image
- Size
- 484×800 · 83.8 KiB
- Mood
- саркастичный, абсурдный
- Language
- en
- Added