Code With Extremely Long Names
public class GameManager : MonoBehaviour { public bool ThisBoolMakesItSoThatTheGameHasHigherContrastForAccessibilityPurposes; public bool ThisBoolIsUsedToIndicateThatThePlayerHasWonTheGame; public float ThisNumberIncreasesForEveryUnitThePlayerHasMovedSoThatTheyCanViewItInTheStatistics; public int ThisIncreasesEveryTimeThePlayerDiesAndIsAlsoForStatisticPurposes; public float TheAmountOfHealthThePlayerCurrentlyHas; public void CallThisWhenThePlayerLosesHealthAndIfHealthGoesBelowZeroThePlayerWillDie(float theAmount { TheAmountOfHealthThePlayerCurrentlyHas -= theAmountOfDamageThePlayerWillTake; if(TheAmountOfHealthThePlayerCurrentlyHas < 0) { CallThisWhenThePlayerIsSupposedToDieAndItWillDoAnAnimationAndRespawnThePlayer(); } } public void CallThisWhenThePlayerIsSupposedToDieAndItWillDoAnAnimationAndRespawnThePlayer() {
A dark-themed code editor shows a C# GameManager class with absurdly long, self-explanatory variable and method names. The joke is that the code has no comments because every identifier is an entire explanation, making it a reaction to undocumented or comically verbose programming practices.
code editor / редактор кодаC# source code / исходный код Ccomputer screen / экран компьютераdark interface / тёмный интерфейсclass declaration / объявление классаboolean variable / логическая переменнаяfloat variable / переменная с плавающей точкойhealth value / значение здоровьяplayer character / персонаж игрокаgame manager / менеджер игрыmethod / методcurly braces / фигурные скобкиsyntax highlighting / подсветка синтаксисаlong identifier / длинный идентификатор
- @gentoomemes / 9432 2024-02-15
- @dev_meme / 5944 2024-03-27
- Type
- image
- Size
- 798×359 · 52.8 KiB
- Mood
- sarcastic
- Language
- en
- Added