Shrek Was the First Deferred-Shaded Game
first game with deferred shading Shrek Deferred shading as we know it today, using G-buffers, was introduced in a paper by Saito and Takahashi in 1990, although they too do not use the word "deferred". The first deferred shaded video game was Shrek, an Xbox launch title shipped in 2001. Wikipedia https://en.wikipedia.org › wiki › Deferred_shading Deferred shading - Wikipedia
A Google search result claims that Shrek was the first video game to use deferred shading, accompanied by a crude-looking image of colorful 3D shapes. The joke is the absurdly serious technical explanation applied to an unexpectedly primitive-looking Shrek game screenshot, making it useful as a reaction to overconfident or hilarious video-game trivia.
Google search page / страница поиска Googlesearch bar / строка поискаtext snippet / текстовый фрагмент3D torus / 3D-торgreen sphere / зелёная сфераblue cone / синий конусpurple cone / фиолетовый конусblue cube / синий кубcheckerboard floor / клетчатый полcolored lighting / цветное освещениеWikipedia result / результат Wikipedia
- @eternalclassic / 30204 2023-03-31
- Type
- image
- Size
- 800×570 · 68.2 KiB
- Mood
- absurd, sarcastic
- Language
- en
- Added