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Game Developers Then and Now

Game Developers Then and Now

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game developers then game developers now Space invaders for the Atari 2600 seems enough, but the Atari 2600 is only capable of displaying two player sprites, two rectangular shot sprites (one for each player), and a rectangular ball sprite simultaneously. Atari 2600 Space Invaders can have up to 39 player objects and four shots on the screen at once, with no extra RAM or other special chips on the cartridge. It was doing things that the console literally shouldn't have been able to do. We promise this took a year of gameplay
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A muscular Doge represents game developers then, proudly showcasing the technical achievement of Atari 2600 Space Invaders. A crying Doge represents game developers now, accompanied by a post about spending a year implementing a basic mouse-clicking feature. The joke contrasts impressive technical optimization in older games with the slow, overcomplicated development of modern games. EN: A muscular Doge represents game developers then, proudly showcasing the technical achievement of Atari 2600 Space Invaders. A crying Doge represents game developers now, accompanied by a post about spending a year implementing a basic mouse-clicking feature. The joke contrasts impressive technical optimization in older games with the slow, overcomplicated development of modern games.

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Muscular Doge vs. Crying Doge
Type
image
Size
800×419 · 42.3 KiB
Mood
sarcastic
Language
en
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