Three Types of Game Redemption
Communicative Redemption ➢ Apologized as a company and committed to fix the game ➢ Made game free until ARR release ➢ Created open dialogue with all players, carefully redesign game based on existing and new feedback ➢ Redid the whole game from scratch basically Action > Words Redemption ➢ Disappeared to focus on improving the game, quietly releasing amazing updates over time ➢ Provide free massive patches ➢ Categorized feedbacks in different channels / outlets and used them to guide development ➢ Five years of constant free updates with amazing content No Redemption Insight ➢ Made claims that angers the player base further, refuse to acknowledge mistakes ➢ Continue to charge subs, more cash shop items ➢ WoW Community Council? Players can’t code anyways so w/e ➢ Implement fruit bowls and removed fun emote
The meme compares three approaches to redeeming a troubled online game. Final Fantasy XIV represents communicative redemption through apologies and a fundamental redesign, No Man’s Sky represents redemption through sustained actions and free updates, while World of Warcraft is portrayed as refusing to acknowledge mistakes and adding unpopular changes. It is used to mock a game company’s failed response and contrast it with successful recoveries. EN: The meme compares three approaches to redeeming a troubled online game. Final Fantasy XIV represents communicative redemption through apologies and a fundamental redesign, No Man’s Sky represents redemption through sustained actions and free updates, while World of Warcraft is portrayed as refusing to acknowledge mistakes and adding unpopular changes. It is used to mock a game company’s failed response and contrast it with successful recoveries.
- @eternalclassic / 2757 2021-11-07
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- image
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- 800×446 · 73.8 KiB
- Mood
- саркастичный, критический
- Language
- en
- Added