GPU-Optimized Strings and Locale
I am two steps away from making this code, which creates std::strings on GPUs, work with NVC++: std::vector<std::string> s; std::inclusive_scan(std::execution::par, s.begin(), s.end(), s.begin()); When can we see GPU-optimized std::locale?
A dark-mode social media screenshot shows a C++ developer sharing code intended to create and process std::strings on GPUs with NVC++. Another user jokingly asks when GPU-optimized std::locale will arrive. The joke exaggerates GPU acceleration into an absurdly specialized part of the C++ standard library. EN: A dark-mode social media screenshot shows a C++ developer sharing code intended to create and process std::strings on GPUs with NVC++. Another user jokingly asks when GPU-optimized std::locale will arrive. The joke exaggerates GPU acceleration into an absurdly specialized part of the C++ standard library.
social media post / публикация в соцсетиprofile pictures / фотографии профиляcode snippet / фрагмент кодаcomputer programming / программированиеC++ source code / исходный код C++GPU / графический процессорtext strings / текстовые строкиblack background / чёрный фонcomment thread / ветка комментариевcode editor text / текст редактора кода
- @ithueti / 2387 2020-05-15
- Template
- Twitter/X screenshot
- Type
- image
- Size
- 800×639 · 71.3 KiB
- Mood
- technical, absurd
- Language
- en
- Added