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Coding a Chess Minigame

Coding a Chess Minigame

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Text on the meme
print("▪ □ ▪ □ ▪ □ ▪ □") print("♟ ♟ ♟ ♟ □ ♟ ♟ ♟") print("♜ ♞ ♝ ♛ ♚ ♝ ♞ ♜") elif player == "d4": print("♜ ♞ ♝ ♛ ♚ ♝ ♞ ♜") print("♟ ♟ ♟ ♟ ♟ ♟ ♟ ♟") print("□ ■ □ ■ □ ■ □ ■") print("■ □ ■ □ ■ □ ■ □") print("□ ■ □♟ □ ■ □ ■") print("■ □ ■ □ ■ □ ■ □") print("♟ ♟ ♟ ■ ♟ ♟ ♟ ♟") print("♜ ♞ ♝ ♛ ♚ ♝ ♞ ♜") elif player == "e3": he's busy implementing a chess minigame into it
What it means

A screenshot shows someone writing Python code that prints a chessboard and chess pieces for different player moves. The joke is that instead of making a simple text-based game, the programmer is getting distracted implementing an entire chess minigame, humorously evoking YandereDev’s reputation for overcomplicating development. It is sent as a reaction to excessive scope creep or needless feature-building. EN: A screenshot shows someone writing Python code that prints a chessboard and chess pieces for different player moves. The joke is that instead of making a simple text-based game, the programmer is getting distracted implementing an entire chess minigame, humorously evoking YandereDev’s reputation for overcomplicating development. It is sent as a reaction to excessive scope creep or needless feature-building.

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Type
image
Size
800×690 · 70.9 KiB
Mood
sarcastic, absurd
Language
en
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