Coding a Chess Minigame
print("▪ □ ▪ □ ▪ □ ▪ □") print("♟ ♟ ♟ ♟ □ ♟ ♟ ♟") print("♜ ♞ ♝ ♛ ♚ ♝ ♞ ♜") elif player == "d4": print("♜ ♞ ♝ ♛ ♚ ♝ ♞ ♜") print("♟ ♟ ♟ ♟ ♟ ♟ ♟ ♟") print("□ ■ □ ■ □ ■ □ ■") print("■ □ ■ □ ■ □ ■ □") print("□ ■ □♟ □ ■ □ ■") print("■ □ ■ □ ■ □ ■ □") print("♟ ♟ ♟ ■ ♟ ♟ ♟ ♟") print("♜ ♞ ♝ ♛ ♚ ♝ ♞ ♜") elif player == "e3": he's busy implementing a chess minigame into it
A screenshot shows someone writing Python code that prints a chessboard and chess pieces for different player moves. The joke is that instead of making a simple text-based game, the programmer is getting distracted implementing an entire chess minigame, humorously evoking YandereDev’s reputation for overcomplicating development. It is sent as a reaction to excessive scope creep or needless feature-building. EN: A screenshot shows someone writing Python code that prints a chessboard and chess pieces for different player moves. The joke is that instead of making a simple text-based game, the programmer is getting distracted implementing an entire chess minigame, humorously evoking YandereDev’s reputation for overcomplicating development. It is sent as a reaction to excessive scope creep or needless feature-building.
- @right_wing_dev_squads / 6480 2023-04-13
- Type
- image
- Size
- 800×690 · 70.9 KiB
- Mood
- sarcastic, absurd
- Language
- en
- Added