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Game Developers Then and Now

Game Developers Then and Now

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Game Developers then : "I coded Rollercoaster Tycoon in Assembly so it can run on most machines." "We made a shooter game that only takes up 97,280 bytes of space." "Try out our new game! First few levels are free shareware!" "Minimum requirements? So long as your computer can turn on." Triple A Game Developers now : Sorry, we can't work on fixing the game. One of our employees keeps stealing breast milk from the female employees "Our game is 500GB. You don't need to play any other games, right? Also there is a 50GB update patch." "Optimization? Just get a better PC bro. You need at least Next-gen to play without our game crashing." "Our singleplayer game is always-online. Because if you, that's why."
What it means

A two-part Wojak-style comic contrasts old-school game developers, depicted as muscular and technically efficient, with modern AAA developers, depicted as weak and incompetent. The joke mocks enormous game sizes, huge update patches, poor optimization, always-online requirements, and bizarre workplace problems, and is commonly sent as a reaction to frustrating modern games. EN: A two-part Wojak-style comic contrasts old-school game developers, depicted as muscular and technically efficient, with modern AAA developers, depicted as weak and incompetent. The joke mocks enormous game sizes, huge update patches, poor optimization, always-online requirements, and bizarre workplace problems, and is commonly sent as a reaction to frustrating modern games.

Who
Objects
Tags
Source
Template
Wojak comparison meme
Type
image
Size
800×779 · 132.3 KiB
Mood
sarcastic, frustrated
Language
en
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