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Game Developers Then vs Now

Game Developers Then vs Now

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Game Developers then : "I coded Rollercoaster Tycoon entirely in Assembly so it can run on most machines." "We made a shooter game that only takes up 97,280 bytes of space." "Try out our new game! First few levels are free shareware!" "Minimum requirements? So long as your computer can turn on." Triple A Game Developers now : "Sorry, we can't work on fixing the game. One of our employees keeps stealing breast milk from the female employees" "Our game is 500GB. You don't need to play any other games, right? Also there is a 50GB update patch." "Optimization? Just get a better PC bro. You need at least Next-gen to play without our game crashing." "Our singleplayer game is always-online. Because f you, that's why."
What it means

A two-part comic contrasts old-school game developers, depicted as muscular and competent, with modern AAA developers, depicted as degraded and incompetent. The joke mocks bloated game sizes, massive update patches, poor optimization, always-online requirements, and corporate dysfunction. It is sent as a sarcastic reaction to complaints about modern big-budget games.

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Template
Then vs. Now
Type
image
Size
800×787 · 128.5 KiB
Mood
sarcastic
Language
en
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