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Game Developers Then vs Now

Game Developers Then vs Now

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Game Developers then : "I coded Rollercoaster Tycoon entirely in Assembly so it can run on most machines." "We made a shooter game that only takes up 97,280 bytes of space." "Try out our new game! First few levels are free shareware!" "Minimum requirements? So long as your computer can turn on." Triple A Game Developers now : "Sorry, we can't work on fixing the game. One of our employees keeps stealing breast milk from the female employees" "Our game is 500GB. You don't need to play any other games, right? Also there is a 50GB update patch." "Optimization? Just get a better PC bro. You need at least Next-gen to play without our game crashing." "Our singleplayer game is always-online. Because fuck you, that's why." Yes, I know indie game developers are an exception. There's only so much you can fit in a shitpost.
What it means

Комикс сравнивает разработчиков старых игр с современными AAA-разработчиками. В верхней части показаны компактные и оптимизированные игры, а в нижней — огромные проекты с гигантскими обновлениями, плохой оптимизацией и нелепыми решениями. Шутка высмеивает жадность и технические проблемы AAA-индустрии.

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Template
Wojak
Type
image
Size
800×800 · 140.5 KiB
Mood
sarcastic, absurd
Language
en
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