Infinite Ghosts Cannot Be Killed
alright if you hit and infinite ghost with an infinite attack, its turns into a nan ghost that can never be killed (as far as i can tell) but if you first hit the ghost with a non-infinite attack, then the ghost gets a real hp, and you can kill it with any attack (normal or infinite) so what probably happened to you is the dolls backfired, and you created a bunch of nan ghosts you could never kill so to maximize kills you would have to always hit the ghosts (for example using a massive aura) instantly, and then let the doll finish them off with infinite Inf - Inf = NaN (unkillable) Inf - normal damage = 3.4e+38 (killable) the killable one can be killed with either infinite or normal damage, but once it's in NaN i think youre fucked would dex cause that same issue that doll can have? i assume probably not cus it hits then sees if it can execute? i also cant really tell if dex does that much in the build cus the execute is a mastery to me it probably does yeah it does 2% of max hp but 2% of infinite is infinite so dex / joe is technically bad if going for super late game finite meta well, assuming it can hit an enemy before you hit them with aura or non-infinite damage, it is really bad for you
A Discord-style screenshot shows players discussing infinite ghosts, doll attacks, and damage calculations in a game. The joke is that hitting an infinite-health ghost with infinite damage produces NaN, making it permanently unkillable, so a supposedly powerful strategy can backfire disastrously. It is used as a reaction to confusing game mechanics, broken builds, or accidentally creating an impossible-to-kill enemy.
- @deenya_md / 20712 2025-11-19
- Type
- image
- Size
- 800×414 · 48.0 KiB
- Mood
- absurd, frustrated
- Language
- en
- Added