Undertale Deletes Every EXE Variant
After clearing Genocide, the .EXE file for Undertale was originally supposed to delete itself. The attempts at coding this remain in the game's data. My favorite part is Toby not knowing which combination of uppercase/lowercase letters would've worked, so he just tried every one. background_vspeed[3] = 0 in_silence = 0 if (global.osflavor == 1) { if file_exists("undertale.exe") file_delete("undertale.exe") if file_exists("undertale.EXE") file_delete("undertale.EXE") if file_exists("Undertale.exe") file_delete("Undertale.exe") if file_exists("UNDERTALE.exe") file_delete("UNDERTALE.exe") } if ossafe_file_exists("undertale.ini") ossafe_file_delete("undertale.ini") if ossafe_file_exists("file0")
A screenshot of a post explains that Undertale’s executable was meant to delete itself after the Genocide route. The code shows multiple filename variants with different capitalization being deleted one by one, joking that Toby Fox tried every possible uppercase/lowercase combination. It is used as a humorous reaction to overly cautious or messy programming.
code screenshot / скриншот кодаcomputer program / компьютерная программаtext post / текстовый постblack background / чёрный фонwhite text / белый текстcode editor window / окно редактора кодаfile name / имя файлаexecutable file / исполняемый файлcurly braces / фигурные скобкиUndertale game / игра Undertale
- @gentoomemes / 1994 2023-01-17
- @right_wing_dev_squads / 6587 2023-04-26
- @pokupkabitka / 32085 2023-12-09
- Type
- image
- Size
- 719×800 · 111.6 KiB
- Mood
- саркастичный, абсурдный
- Language
- en
- Added